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What stats do fire mages need in wow?

What stats do fire mages need in wow?

A good starting point for a new 60 Fire Mage will be: Haste. Versatility. Mastery.

How much crit should fire mage have?

Chaotic Skyfire Diamond, 210% damage without the Skyfire Diamond (including Ignite damage), therefore Spell Crit is pretty good for Fire Mages. However, the 22.08 Critical Strike rating required to increase your Critical Strike chance by 1%, make this stat one of the most “expensive” in terms of item budget.

How much hit do you need in TBC?

The amount of Hit Chance needed to not miss any attacks is called the “Hit Cap”. Against level 70 targets, you need a total of 5% Hit Chance to never miss. Dual Wielders need 24% Hit Chance to never miss on every single auto-attack.

Who is the Red Mage in Final Fantasy VI?

Red Mage appears as a recruitable character unlocked as the First Time Reward for completing Darill’s Tomb in the Classic mode in Final Fantasy VI storyline. Red Mage is a job unlocked after learning Curaga, Firaga, and Graviga. The Red Mage is a flexible damager and tank with the ability to quickly cast a chain of spells.

Which is better Red Mage or white mage?

The Red Mage has balanced stats relative to other jobs in the game. It has higher physical stats than the White Mage and Black Mage, but lower magical stats, and the inverse is true comparing the Red Mage to the Warrior, Thief, and Monk.

When do you get the red mage ability?

The Red Mage is a character available to the party, he uses the Dualcast ability during battle. It unlocks at level 36. These warrior mages bring a variety of talents to the party, from white and black magic, to skill with melee weapons, enabling them to adapt swiftly to the changing tides of battle.

What are the stats of a fire mage?

Fire Mage Stats Intellect is your primary stat, found on cloth gear. Intellect increases your spell power and damage done on abilities. For secondary stats, the Fire Mage has the following: Critical Strike: Chance for extra effectiveness on attacks and heals. Fire’s most important secondary. Haste: Increases attack speed and spell casting speed.